
Supersocial raises $5.2M to make video games for the Roblox metaverse
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Making Roblox video games isn’t only for teenagers anymore. Supersocial has raised $5.2 million to develop video games for the fast-growing Roblox platform, in addition to the rest that calls itself a metaverse.
Columbus, Ohio-based Supersocial has 24 full-time workers making video games such because the upcoming Ghostopia for Roblox. It’s one in every of many recreation growth studios, similar to Israel’s Toya, that’s emerged to develop video games for Roblox, which has about 43 million each day energetic gamers. Roblox is one in every of many firms attempting to construct the metaverse, the universe of digital worlds which are all interconnected, like in novels similar to Snow Crash and Prepared Participant One.
Supersocial desires to encourage folks to collaborate, socialize, and categorical themselves via play, mentioned Supersocial CEO Yonatan
“Yon” Raz-Fridman in an interview with GamesBeat.
“Roblox is actually an era-defining platform,” Raz-Fridman mentioned. “It has a recreation engine, publishing and distribution, a social community, a cloud service supplier, all sitting on the intersection of all of those capabilities. And so for us, it was very strategic to start out on the Roblox platform. However that is simply the place we begin. We undoubtedly need to broaden sooner or later to different platforms.”
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He added, “There’s a entire new era of platforms which are rising. Roblox is clearly the primary large-scale metaverse native platform. It’s the primary actual immersive playground for an entire era of gamers and customers. And so it’s no shock that Roblox has grown as a user-generated content material platform. And now it’s scaling as a platform for firms like Supersocial with enterprise backing and a mix of trade veterans.”
Origins
Above: Ghostopia is coming to Roblox.
Picture Credit score: Supersocial
Raz-Fridman and his fellow serial entrepreneur Pedro Romi, chief monetary officer, began the corporate in June 2020. They’d earlier began Kano and Retroca, two venture-backed client tech and web firms. They had been joined by cofounders Luiza Justus, artistic director, and Tatiana Wlasek, vice chairman of selling and folks expertise.
Raz-Fridman mentioned Supersocial is getting down to construct the Nintendo of the metaverse age with merchandise that make a long-lasting influence on followers. To attain this ambition, Supersocial introduced on board trade leaders from firms similar to Nintendo (Chris Campbell, principal designer), Huge Fish Video games (Peter Yiap, technical director), and Dreamworks (Cara Khan, artwork director) who’ve a great monitor document throughout recreation design engineering and artwork.
“We’re actually enthusiastic about this spherical of funding and actually unimaginable group of traders,” he mentioned. “They’re backing our ambition of constructing kind of Nintendo for the metaverse age.”
The funding

Above: Yonathan “Yon” Raz-Fridman is CEO of Supersocial.
Picture Credit score: Supersocial
Preliminary Capital (based by the serial entrepreneurs behind Playfish who led seed rounds for Supercell, Hutch Video games, Nexmo, Supersolid, and Area Ape) led the funding, with contributions from Griffin Gaming Companions (traders in Discord, AppLovin, Skillz, Forte),
Warner Music Group, Marc Benioff’s Time Ventures, LightShed Ventures, Powerhouse Capital, Aream & Co., and angel traders.
Raz-Fridman mentioned the corporate discovered traders who shared its imaginative and prescient for the way forward for gaming and the metaverse. Ken Lamb, cofounder of Preliminary Capital, who has joined the Supersocial board. In an announcement, he mentioned, “We’re within the midst of a seismic shift within the nature of cellular gaming pushed by super-fast cellular information, ubiquitous social media, user-generated content material, large multiplayer on-line worlds and a merging of ‘actual’ and ‘digital’ worlds on platforms like Roblox and different rising metaverses.”
The corporate is at present making ready a number of titles for launch on the Roblox platform together with the spooky role-playing expertise Ghostopia.
“We now have been steadily rising a number of merchandise and experiences which are going to be launched on the Roblox platform,” Raz-Fridman mentioned. “This funding is the primary gasoline to allow us to ship on our ambition of constructing a bunch of gifted creators. We need to construct essentially the most iconic video games and experiences for the metaverse beginning on the Roblox platform.”
Supersocial Labs

Above: Supersocial desires to be the Nintendo of the metaverse.
Picture Credit score: Supersocial
Supersocial has established Supersocial Labs, an evolution of the “cell” idea in cellular video games tailor-made to metaverse platforms like Roblox. This bespoke division of Supersocial recruits and employs aspiring Roblox builders to create enjoyable experiences in speedy growth cycles and offers capital, working experience, help, and infrastructure to assist creators carry new distinctive video games to life.
“Roblox has been very transformative in democratizing the creation of video games for an entire new era,” Raz-Fridman mentioned. “In a approach Roblox is the most important learn-to-code platform on the earth.”
By means of the Labs division, Supersocial has a number of video games underneath growth, all of that are anticipated to be launched within the close to future. Raz-Fridman mentioned the corporate has gathered a mix of veterans and contemporary expertise that grew up enjoying on Roblox. The youngest member of the crew is eighteen and the oldest is older than 50.
“We imagine the subsequent Tremendous Mario franchise goes to be born on a platform like Roblox,” Raz-Fridman mentioned. “That is what an enormous a part of what will get us excited. It’s the intersection of a brand new era of creators and a brand new era of franchises which are being constructed. And we’re on the first inning of that pattern.”
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